CD Projekt Red is setting a new standard for non-playable character (NPC) development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive and living world.
Game director Sebastian Kalemba outlined their new approach in a recent interview:
“Our guiding principle is that every NPC should appear to be living their own life, with their own unique story.”
This vision is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, venerating a forest deity. One scene depicts a girl praying in the forest until Ciri arrives to battle a monster.
Kalemba further elaborated:
“We’re striving for the highest level of NPC realism – from their physical appearance and facial expressions to their behavior. This will significantly enhance immersion. We're genuinely aiming for unprecedented quality.”
The developers emphasize that each village and character will possess distinct traits and narratives, reflecting the beliefs and cultural nuances of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further details on the game's innovative world and character design.