Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked significant player skepticism. The studio's president, Feng Ji, cited the difficulty of optimizing for the Series S's hardware constraints as the primary reason. This explanation, however, has been met with considerable doubt.
Many players suspect a Sony exclusivity deal is the true culprit, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles. The timing of the announcement also raises questions; if Game Science was aware of the Series S specifications in 2020 (the year of its release and the game's initial announcement), why is this technical limitation only now being raised, years into development and after a recent TGA 2023 Xbox release date announcement?
Player comments highlight this skepticism: Many cite successful Series S ports of games like Indiana Jones, Starfield, and Hellblade 2 as evidence that the problem lies with Game Science's development practices, not the console's capabilities. Accusations of laziness and a poorly optimized engine are prevalent. The lack of a definitive answer regarding an Xbox Series X|S release further fuels these concerns. The situation remains unresolved, leaving players questioning the validity of Game Science's explanation.