It's no secret that Monster Hunter: World's weapon designs weren't universally loved. Many fans questioned whether Monster Hunter Rise would suffer from the same issue. While initial glimpses of Rise's weaponry offered limited insight, Director Yuya Tokuda has now clarified the design philosophy.
Regarding the Hope series armor and weapons, Tokuda stated: “Incidentally, weapon designs in Monster Hunter: World generally retained a certain form, but they featured a customized appearance based on which monster materials were used. However, in Rise, each weapon has its own unique design.”
This directly addresses concerns about weapon similarity. Unlike *World*, where many weapon lines, even at their highest upgrade levels, retained a similar base design (as illustrated below comparing the Aqua and Pukei-Pukei Sword & Shield, and the Bone and Jyuratodus Long Swords), *Rise* boasts entirely unique designs for each weapon.Monster Hunter Rise Weapons
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This detail emerged during discussions about Rise's new approach to starting weapons and the Hope series gear. For more, check out the brand-new concept art of the Hope armor and weapons. Also, don't miss our in-depth interview about the Oilwell Basin, its inhabitants, and its Apex monster, the Black Flame Nu Udra.
Monster Hunter Rise launches on PlayStation 5, Xbox Series X|S, and PC on February 28th. For more, explore our exclusive 4K gameplay videos featuring hunts of Ajarakan and Rompopolo, our interview detailing the evolution of Monster Hunter, and a deep dive into the game's food system. Look out for more exclusive content throughout January as part of IGN First!