EA Motive and SEED will unveil their innovative "Texture Sets" technology at the Game Developers Conference (GDC), showcasing its application in titles like Dead Space, Iron Man, and others. This cutting-edge approach merges related texture sets into a single resource, streamlining processing and enabling the creation of enhanced textures. EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this texture and graphics development process.
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The GDC demonstration might offer a glimpse into the highly anticipated Iron Man game, providing much-needed updates. Announced in 2022, the project has remained largely shrouded in secrecy, fueling speculation of cancellation. However, EA Motive's GDC participation confirms ongoing development. The conference runs from March 17th to 21st, 2025.
Currently, the Iron Man game is known to be a single-player RPG featuring an open world and built using Unreal Engine 5. EA Motive is also expected to leverage its experience with Anthem's flight system in the development of this new title.