Elden Ring: Nightreign will omit the in-game messaging feature previously seen in FromSoftware titles. Project director Junya Ishizaki explained this decision, stating that the approximately forty-minute gameplay sessions are too short for players to effectively utilize the messaging system. The brevity of the sessions makes sending and reading messages impractical.
This change is noteworthy given the significant role messaging has played in enhancing player interaction and enjoyment within FromSoftware's game history. However, the development team deemed the feature unsuitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a distinct narrative. It offers a fresh adventure, introducing new challenges and encounters while preserving the distinctive atmosphere and complexity of the Elden Ring world.