This extensive interview delves into the mind of Christopher Ortiz, the creator behind the acclaimed indie game VA-11 Hall-A, and offers a glimpse into the development of his upcoming project, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges and triumphs of independent game development.
The conversation covers a wide range of topics, including:
- The evolution of Sukeban Games: From a two-person team to a larger studio, Ortiz reflects on the growth and changes within the company.
- The creation of VA-11 Hall-A: He shares insights into the game's development, unexpected success, and the popularity of its characters. The interview also touches upon the abandoned iPad port and the challenges of managing merchandise.
- Artistic inspirations: Ortiz discusses the influences behind the game's art style, music, and character designs, referencing artists like Gustavo Cerati and Meiko Kaji.
- Working with collaborators: He details his working relationships with key collaborators, including MerengeDoll (artist) and Garoad (composer).
- The development of .45 PARABELLUM BLOODHOUND: Ortiz provides details about the game's development, inspirations (including the cities of Milan and Buenos Aires), gameplay mechanics, and the team's approach to the project. He also discusses the positive fan reception and the creation of the main character, Reila Mikazuchi.
- The influence of Suda51 and The Silver Case: Ortiz expresses his admiration for Suda51's work and discusses the impact of The Silver Case on his own creative process.
- The current state of indie games: He shares his thoughts on the indie game landscape, highlighting both its strengths and weaknesses.
- Personal life and influences: The interview concludes with a personal touch, revealing Ortiz's daily life, favorite games, and beverage preferences.