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Capcom Hunts Down PC Beast for 'Monster Hunter Wilds'

By RileyFeb 24,2025

With Monster Hunter Wilds' February 28th launch approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications.

This announcement, originating from the official German Monster Hunter X/Twitter account, also hints at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates an internal resolution of 720p and utilizes DLSS or FSR upscaling at the lowest graphical settings.

For a smoother 60 FPS experience at 1080p with upscaling and Frame Generation technologies enabled, Capcom recommends an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in a previous beta, exhibited ghosting artifacts.

Targeting 60 FPS with Frame Generation isn't optimal; Digital Foundry suggests a 40 FPS baseline for third-person games. Sub-60 FPS performance with upscaling can introduce noticeable latency and negatively impact responsiveness.

The Monster Hunter Wilds open beta highlighted performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, initially launched with Resident Evil 7 in 2017. While this engine has powered successful titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, its performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Therefore, Capcom's efforts to lower the GPU requirements are crucial for the game's PC reception.

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