Marvel Rivals addresses low FPS damage bug impacting several heroes. Players using lower frame rate settings (30 FPS) have reported significantly reduced damage output for certain characters, including Dr. Strange and Wolverine. The developers have acknowledged this issue, stemming from a client-side prediction mechanism, and are actively working on a fix.
While a precise timeline isn't available, the upcoming Season 1 launch on January 11th is expected to include a solution, or at least a significant improvement. This is welcome news for the game, which boasts an 80% approval rating on Steam despite earlier balance concerns.
The bug disproportionately affects certain heroes and abilities, with Wolverine's Feral Leap and Savage Claw cited as examples. The effect is more apparent against stationary targets. If the Season 1 patch doesn't fully resolve the problem, further updates are promised. The developers' responsiveness to player feedback is positive, suggesting a continued commitment to improving the Marvel Rivals experience.