The excitement surrounding the upcoming sequel to the cult classic game Ōkami has reached new heights following its announcement at The Game Awards. Fans speculated that the game would be developed using Capcom's RE Engine, and IGN has now confirmed this through exclusive interviews with key project leads.
Kiyohiko Sakata, producer at Machine Head Works, confirmed the use of RE Engine and outlined the collaborative nature of the project. "The way that Machine Head Works is involved now, working together with Capcom and Clovers, is that of course we have Capcom as the major IP holder of Ōkami, deciding the major direction of the games. And we have Clovers as this development lead for this project. Machine Head Works comes in by having the experience of both working with Capcom previously on several titles, so we know what Capcom needs to create the game. That's something that Machine Head Works has the experience and knowledge of. We also have the experience of working with Kamiya-san before as well. So we have both experience of Capcom and Clovers, and we're acting sort of like a bridge between Clovers and Capcom."
Sakata further elaborated on their role with the RE Engine, stating, "In addition to this, we also have the experience of working with the game engine that we are using for this project, RE Engine. So Clovers' developers haven't had any experiences with using this engine, but Machine Head Works have experience of using it. So we're aiding them. Also under us, Machine Head Works, we have people who have actually had experience of working with the original Ōkami game and also will be aiding us with the development of this title."
When asked about the advantages of using RE Engine for the Ōkami sequel, Capcom producer Yoshiaki Hirabayashi was succinct: "Yes." He added, "However, of course we cannot go into much detail at this point in time. But we from Capcom, we believe that without RE Engine at this point we wouldn't be able to realize [director Hideki] Kamiya-san's artistic dreams for this project."
Director Hideki Kamiya also chimed in, praising the engine's capabilities: "So RE Engine is of course famous for showing the best of the games that they have. Very, very good expressively. And so we believe people are also expecting and awaiting the RE Engine level of quality now for this game."
The leads hinted at the potential of RE Engine to fulfill ambitions that were unattainable with the original Ōkami. Sakata noted, "With today's technology, we are able to achieve all of this that we were trying to achieve back in the days and perhaps even greater now, now than what we have the RE Engine as well working with us."
RE Engine, also known as Reach for the Moon Engine, was initially developed for Resident Evil 7: Biohazard and has since been used in major Capcom titles such as the Resident Evil series, Monster Hunter, Street Fighter, and Dragon's Dogma. While most games developed with RE Engine feature a realistic art style, the unique aesthetic of Ōkami promises an intriguing application of the engine's capabilities. Capcom is also working on a new engine, REX, which is being gradually integrated into RE Engine, suggesting that elements of REX might appear in the Ōkami sequel.
For a comprehensive look at our interview with the leads of the upcoming Ōkami sequel, you can read the full Q&A here.