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Stalker 2: In The Name Of Science Side Quest Walkthrough

By NicholasFeb 01,2025

Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest: A Complete Guide

Following the Visions of Truth main mission and a call from Dr. Shcherba, players embark on the "In the Name of Science" side quest in Stalker 2. This quest involves locating electronic collars from various mutants, leading to multiple choices impacting the outcome.

Collecting the Electronic Collars

The initial objective requires finding five electronic collars from specific locations (shown on the in-game map). If locations aren't appearing, you may have already collected them during other missions or exploration. Below are the locations:

Region Collar Location Mutant
Garbage The Brood Snork
Wild Island Boathouse Psy Bayun
Zaton Hydrodynamics Lab Controller
Malachite Brain Scorcher Brain Scorcher
Red Forest Containers Pseudogiant

After retrieving all collars, return to Shcherba at the Roofed Warehouse in the Chemical Plant. If encountering bugs (e.g., inability to collect a collar due to prior collection and sale), use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" to proceed.

Jammer Decision: Disable or Recalibrate?

Upon delivering the collars, Shcherba reveals a jamming signal interfering with their function. He tasks Skif with investigating and disabling the source (located in the Storage on the Hill). Players face a crucial choice:

  • Destroy/Disable the Jammer (Recommended): This advances the quest, rewards coupons, and leads to a bloodsucker encounter and a subsequent choice.
  • Recalibrate the Jammer: Rewards coupons from Dvupalov, concluding the quest.

The Final Confrontation: Kill or Spare Shcherba?

Disabling the jammer leads to Shcherba contacting Skif, providing coupons, and promising future assistance. The objective changes to "Wait for your reward from Shcherba." Progress may require resting or using the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab."

Shcherba's subsequent call leads to a trap, PSI-radiation exposure, and a confrontation. Drinking the Magic Vodka received from Dvupalov negates the radiation. After escaping and killing bloodsuckers, players confront Shcherba, choosing to kill or spare him. Both choices yield the same rewards (Gauss Gun and the "On a Leash" trophy), but sparing Shcherba maintains positive relations.

This comprehensive guide ensures a smooth and rewarding completion of the "In the Name of Science" quest. Remember to adapt your choices based on your preferred playstyle and relationships within the game's world.

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