Helldivers 2 Armor Passives: комплексное руководство и список уровней
Helldivers 2 классифицирует броню на свет, средние и тяжелые сорта, каждая из которых влияет на мобильность и защиту. Тем не менее, настоящий изменение игры заключается в пассиве доспехах-мощные льготы, значительно влияющие на игровой процесс. Это руководство содержит подробный обзор всех пассива и список уровней, который поможет вам оптимизировать ваши загрузки.
Все пассивы до брони и их последствия
Helldivers 2 в настоящее время может похвастаться 14 пассивами брони (на момент написания этой статьи). Эти пассивы привязаны к бронежилету; Шлемы и накидки не предлагают дополнительных бонусов. Выбор правильного пассива имеет решающее значение для адаптации к разнообразным задачам миссии и максимизации эффективности.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Список пассивных уровней брони (версия 1.002.003)
Этот уровень уровня оценивает пассивы на основе общей стоимости, полезности и эффективности в различных миссиях и типах врагов.
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness. |
Med-Kit | Significantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating." | |
Siege-Ready | Provides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons. | |
A | Democracy Protects | Offers robust early-game defense, increasing survivability against lethal damage. |
Extra Padding | Provides consistent armor rating increase for broader damage resistance. | |
Fortified | Extremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
B | Peak Physique | Less valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives. |
Inflammable | Ideal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives. | |
C | Acclimated | Limited value as missions rarely feature all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
Electrical Conduit | Primarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |