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Helldivers 2: Lista de camadas passivas de armadura

By GeorgeMar 01,2025

Helldivers 2 Armour Passives: um guia abrangente e uma lista de camadas

Os Helldivers 2 categorizam a armadura em variedades leves, médias e pesadas, cada um impactando a mobilidade e a defesa. No entanto, a verdadeira mudança de jogo está nos passivos da armadura-vantagens poderosas que afetam significativamente a jogabilidade. Este guia fornece uma visão geral detalhada de todos os passivos e uma lista de camadas para ajudá -lo a otimizar seus carregamentos.

Todos os passivos de armadura e seus efeitos

Atualmente, os Helldivers 2 possuem 14 passivos de armadura (até o momento da redação). Esses passivos estão ligados à armadura corporal; Capacetes e capas não oferecem bônus adicionais. Escolher o passivo certo é crucial para se adaptar a diversos desafios da missão e maximizar a eficácia.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers generate radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Lista de camadas passivas de armadura (versão 1.002.003)

Esta lista de níveis avalia os passivos com base no valor geral, utilidade e eficácia em várias missões e tipos de inimigos.

TierArmor PassiveWhy?
SEngineering KitExtra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness.
Med-KitSignificantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating."
Siege-ReadyProvides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons.
ADemocracy ProtectsOffers robust early-game defense, increasing survivability against lethal damage.
Extra PaddingProvides consistent armor rating increase for broader damage resistance.
FortifiedExtremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage.
BPeak PhysiqueLess valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives.
InflammableIdeal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives.
CAcclimatedLimited value as missions rarely feature all four elemental damage types simultaneously.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is minimal.
Electrical ConduitPrimarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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