HellDivers 2 Passives de armadura: una guía completa y una lista de niveles
HellDivers 2 clasifica la armadura en variedades ligeras, medianas y pesadas, cada una de las cuales impactan la movilidad y la defensa. Sin embargo, el verdadero cambio de juego se encuentra en los pasivos de armadura: poderosas ventajas que afectan significativamente el juego. Esta guía proporciona una descripción detallada de todos los pasivos y una lista de niveles para ayudarlo a optimizar sus carga.
Todos los pasivos de armadura y sus efectos
HellDivers 2 actualmente cuenta con 14 pasivos de armadura (a partir de este escrito). Estos pasivos están atados a la armadura corporal; Los cascos y capas no ofrecen bonos adicionales. Elegir el pasivo correcto es crucial para adaptarse a diversos desafíos de la misión y maximizar la efectividad.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Lista de nivel de nivel de armadura (versión 1.002.003)
Esta lista de niveles evalúa los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
| Tier | Armor Passive | Why? |
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness. |
| Med-Kit | Significantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating." | |
| Siege-Ready | Provides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons. | |
| A | Democracy Protects | Offers robust early-game defense, increasing survivability against lethal damage. |
| Extra Padding | Provides consistent armor rating increase for broader damage resistance. | |
| Fortified | Extremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
| B | Peak Physique | Less valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives. |
| Inflammable | Ideal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate. | |
| Scout | Useful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives. | |
| C | Acclimated | Limited value as missions rarely feature all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
| Electrical Conduit | Primarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |

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