Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy varieties, each impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly affecting gameplay. This guide provides a detailed overview of all passives and a tier list to help you optimize your loadouts.
All Armor Passives and Their Effects
Helldivers 2 currently boasts 14 armor passives (as of this writing). These passives are tied to body armor; helmets and capes offer no additional bonuses. Choosing the right passive is crucial for adapting to diverse mission challenges and maximizing effectiveness.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List (Version 1.002.003)
This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness. |
Med-Kit | Significantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating." | |
Siege-Ready | Provides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons. | |
A | Democracy Protects | Offers robust early-game defense, increasing survivability against lethal damage. |
Extra Padding | Provides consistent armor rating increase for broader damage resistance. | |
Fortified | Extremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
B | Peak Physique | Less valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives. |
Inflammable | Ideal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives. | |
C | Acclimated | Limited value as missions rarely feature all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
Electrical Conduit | Primarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |