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Helldivers 2: Armor Passive Tier List

By GeorgeMar 01,2025

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy varieties, each impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly affecting gameplay. This guide provides a detailed overview of all passives and a tier list to help you optimize your loadouts.

All Armor Passives and Their Effects

Helldivers 2 currently boasts 14 armor passives (as of this writing). These passives are tied to body armor; helmets and capes offer no additional bonuses. Choosing the right passive is crucial for adapting to diverse mission challenges and maximizing effectiveness.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds additional stim duration.
Peak Physique 100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout 30% reduced enemy detection range; map markers generate radar scans.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List (Version 1.002.003)

This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Why?
S Engineering Kit Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness.
Med-Kit Significantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating."
Siege-Ready Provides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons.
A Democracy Protects Offers robust early-game defense, increasing survivability against lethal damage.
Extra Padding Provides consistent armor rating increase for broader damage resistance.
Fortified Extremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks.
Servo-Assisted Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage.
B Peak Physique Less valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives.
Inflammable Ideal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate.
Scout Useful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives.
C Acclimated Limited value as missions rarely feature all four elemental damage types simultaneously.
Advanced Filtration Only beneficial for gas-focused builds, and even then, the overall impact is minimal.
Electrical Conduit Primarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern.
Unflinching Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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