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Stellar Blade's Physics Enhance Gameplay

By LilyNov 09,2024

Stellar Blade Physics Update Makes it Jigglier

Stellar Blade's recent update adds a couple of new features in the hit PS5-exclusive, with developer Shift Up bringing in “enhanced visual improvements of conflicts between EVE's body.”

Stellar Blade Gets BouncierEnhanced Visual Improvements” on Eve, Among Other Things

Stellar Blade Physics Update Makes it Jigglier

(c) Stellar Blade on Twitter (X)

Stellar Blade developer Shift Up has released a recent update for its highly popular PS5-exclusive action game. Among the changes include the previously-time-limited Stellar Blade Summer Event Update that makes it hotter becoming a permanent feature in the game, which can be toggled on and off as you please. Other changes include quality-of-life improvements, new mark pins on the map, the new "Ammo Package" item that lets you restock max ammo at once, and more. But a change that received probably the most attention among fans are visual improvements that come with the game's updated physics, in particular its effects on Eve's body.

As shared by the Stellar Blade team in its post, Eve's bosoms (yes) now appear jigglier, to put it bluntly. In the "before" GIF, there's less bounce—the "after" shows you more pushed up, squished together assets that put a galloping horse in the Kentucky Derby to shame.

Shift Up has never been one to be "demure" about Eve's body—we even have a skinsuit costume that makes it harder—but the recent update certainly takes the visual presentation a bit further, and not just with Eve's body either. As shared by fans on social media, the updated Stellar Blade physics also affects gear when there's wind movement, which one fan appreciated, saying it "looks like real-time CG."

Stellar Blade Physics Update Makes it Jigglier

But, to indulge, it seems Eve's bosoms are the only parts that have gotten noticeably jigglier, as illustrated in our own GIFs.

Stellar Blade Physics Update Makes it Jigglier

If realer physics were to be applied, her bangs should also be bouncing with the movements.

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